![]() So it is not posing as any thing in any way. Hence why some of us have an opinion of not liking this and some of us liking it. Its another persons interperatation of what someone else has said. Originally posted by 810921274038835638: I was quoting from the DEV (King Crimson Guard) in an attempt to inform those concerned with the 10 mod limit what the ACTUAL problems are instead of posters getting half-quotes and being mislead. So, people who think the DEVs are lazy may contact King Crimson Guard and get the facts rather than the partial quotes and crap some are spewing. *Edit: That means we released it this way for a reason, and therefore have to enforce this reason. If you have any other questions about this, please add me and PM me. Sorry for any incovenience this may cause, but I just wanted to let you know that the decision wasn't arbitrary, and in fact is necessary. ![]() The simple truth is that more mods = more potential problems. The list goes on forever, and the trade off is enforcing a 10 mod limit.ฤก0 is much easier to manage than 100, or anything inbetween or after. There are all sorts of things that could go wrong with this too many mods for the UI to support, too many server messages due to the multitude of game combinations, something breaking with simultaneous downloads. Currently we have an easy to use system that allows users (in steam anyway) to automatically sync and download mods when trying to join modded games. The main reason is the lobby server stabity and UI, or overall multiplayer interaction. The actual DEV quote from the "10 mod limitation fix/bypass" thread is: "I am an employee here at Runic, and I have no reason to troll you if you believe otherwise. Although I am thankful that we can have mods in the first place but you know 10 mod capacity is bad. Only able to have 10 mods loaded is stupid, especially as time goes on and more higher quality mods get uploaded it will be hard to prioritise the amazing mods. Originally posted by MAESTRO ALEX:Steam or runic games or who ever should really extend or get rid of the mod capacity.
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